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The Intersection of Fashion, Immersive Technology, and
Sustainability: A Literature Review
Abstract: Fashion industry emissions, aid use, and waste are
attracting growing client and government interest, with vast settlement that a
brand new approach is needed along the supply chain. Following the COVID-19
pandemic, a move to digitalisation facilitated an accelerating interest in
digital programs, inclusive of immersive technology along with augmented and
virtual reality. This systematic literature overview explores the intersecting
subjects of fashion, immersive technologies, and sustainability to decide the
tendencies, have a look at the solutions offered, and discuss the results of
immersive technologies for sustainability. Four sources have been consulted
(Scholar, SCOPUS, WOS, and ProQuest), resulting in 74 articles for the
evaluation. Grey literature turned into blanketed because of the foreign money
of the subject and gaps within the available academic literature. The findings
spotlight immersive era makes use of within the style industry, which might be
a part of a circulate in the direction of sustainability. These technology are
used to reduce on-line returns, train clients, lessen waste in layout and
manufacture, and do away with the want for physical gadgets. However, problems
include high strength expenses, consumer reluctance, and skill shortages.
Results propose destiny studies and industry discussions ought to consciousness
on empirical studies to degree the sustainability effect of immersive
technology, reveal era diffusion and uptake, and measure the industry skills
gap. Keywords: sustainable style; style industry; immersive technology; digital
reality; augmented fact
Abstract
1. Introduction and Background
2. Methodology and Scope
2.1. Methods
2.2. Scope
three. Overview of Reviewed Articles
three.1. Bibliometric Data and Descriptive Analysis
three.2. Thematic Overview
3.Three. Topic Area
three.Three.1. Industry Digital Transformation
three.3.2. Consumer Acceptance and Perceptions
3.3.Three. Design, Development, and Production
3.3.Four. Design Education and Skills
3.4. Area of the Industry
three.Four.1. Second-Hand, Refashioning, Rental, Owned and
Recycled Fashion
three.4.2. Digital Fashion
3.5. Sustainability Challenge
3.Five.1. Consumer Choice or Consumption
3.Five.2. Smarter Design and Production
three.Five.Three. Whole Chain
three.Five.Four. Challenges and Opportunities
three.6. Technology
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